VERTEX HEAD (TURBOSMOOTH) - JPG - TROY BROWNE
My 1st 3d modelled head...
...considering I'll be doing 'Virtual Environments' next year I thought I'd try and get some organic modelling down. Ive been putting it off for a while as the process seemed really complicated and couldn't get my head around starting with a cube and building features from it. However I found some tutorials that build the face up with polygons using the line tool and pulling the vertices's using the profile plane. After abit of practise I managed to produce quite a realistic head... and am really happy with it.
I used to watch 'making of' documentaries on animation and see them building up faces on MAX but used to think that such techniques were way beyond me... but now I can do it... wahey!
...considering I'll be doing 'Virtual Environments' next year I thought I'd try and get some organic modelling down. Ive been putting it off for a while as the process seemed really complicated and couldn't get my head around starting with a cube and building features from it. However I found some tutorials that build the face up with polygons using the line tool and pulling the vertices's using the profile plane. After abit of practise I managed to produce quite a realistic head... and am really happy with it.
I used to watch 'making of' documentaries on animation and see them building up faces on MAX but used to think that such techniques were way beyond me... but now I can do it... wahey!
VERTEX HEAD (SMOOTH) - JPG - TROY BROWNE
VERTEX HEAD DEVELOPMENT - JPG SLIDESHOW - TROY BROWNE
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