DESIGN YOUR INTERACTION
...After completing the design of my project aesthetics the next step would be to focus on the interaction design elements. Being that I'm offering the WiiRemote as an alternative interaction method, the design for interaction should coincide with this control method but also work with standard mouse interaction. I'd like my project to retain an element of exploration, so I wont have prompts and clear labelling, I hope this will entice the user to find their own way around my interface.
The motion of interaction will be that you select a feature on my Avatar head it will then animate a transformation that will display another menu for the user to select from... there will be a back button which will reverse the animation, taking the user back to the main screen.
Below I have uploaded a slide show... that shows full rendered key frames.
DESIGNER INTERACTION
Posted by
Troy
Tuesday, May 13, 2008
KEYFRAMES FOR SLAP WRK PORTFOLIO - TROY BROWNE
Im liking the look of this so far... my post production consisted of batching out of photoshop with a 'PaintDaubs' filter. I considered the point when a user 'hovers' over a button, there be a projection on the 3d environment that highlights what it is the user will be selecting.
T.
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