WHERES YOUR HEAD AT?!

VERTEX HEAD (TURBOSMOOTH) - JPG - TROY BROWNE
My 1st 3d modelled head...
...considering I'll be doing 'Virtual Environments' next year I thought I'd try and get some organic modelling down. Ive been putting it off for a while as the process seemed really complicated and couldn't get my head around starting with a cube and building features from it. However I found some tutorials that build the face up with polygons using the line tool and pulling the vertices's using the profile plane. After abit of practise I managed to produce quite a realistic head... and am really happy with it.
I used to watch 'making of' documentaries on animation and see them building up faces on MAX but used to think that such techniques were way beyond me... but now I can do it... wahey!

VERTEX HEAD (SMOOTH) - JPG - TROY BROWNE
VERTEX HEAD DEVELOPMENT - JPG SLIDESHOW - TROY BROWNE

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QUESTIONAIRE

GRAPH RESULTS - JPG - TROY BROWNE

My questionnaire was designed to get the best feedback from the users I tested it on. I set up my Laptop, including WiiRemote in the universities lobby hoping to grab passersby to test on.

The questions I asked were;

1 - Male/Female.

2 - What course are you studying?

3 - Do you like the concept of an online portfolio?

4 - Did you feel the portfolio easy to navigate?

5 - Did you get a sense of the creators identity by using the interactive?

6 - Is an online portfolio an effective way to promote a artist/designers work?

7 - Did the WiiRemote add to the interaction?

8 - Would you be interested in having an online portfolio?

I found 10 people that was interested in testing my design, all giving valuable feedback. The general comment was that there wasn't enough prompts but was all impressed with visual design of the site.
Unfortunately the place where I tested had too much light beaming on the screen which made it hard to see some of the features.
Taking the testers comments on board has led me to think of ways I could improve my project, however I left the testing stage far to close to the deadline and have not had time to make said changes... I will make them though... but I will not be able to submit the revised version.

I produced a FlashGraph of some of the results... embedded below is a slideshow of keyframes.

GRAPH RESULTS - slideshow - TROY BROWNE
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FIRST UPLOAD OF FLASH SITE...

Is it first drafty in here or is it me?...
Well this is my first upload of my project... I will be taking this to my questionnaire stage and testing it on the unsuspecting public... I'm happy with it(ish) there are things I might change but feel its good enough for testing. If you go on my Blog and test this out could you let me know what you think of it as feedback at this stage would be really useful.
Ive not added a preloader... Im not sure where they actually fit in as there seems to be no reason for loading...

SLAP WRK PORTFOLIO - 07/08 - TROY BROWNE


SLAP WRK TROY BROWNE 07-08 by ~teebiebaby on deviantART


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DRAWING OUT

AKA - WHITEBOARD MARATHON

As a sub-project a group of student were asked to set up a whiteboard and produce 5 days worth of whiteboard animation... we set up in the Bonnington, School of art building and asked passers-by to donate abit of time and talent.
So from 10am until 4pm, Monday to Friday we processed about 7gigs worth of animation, with the previous days animation projected near to where we were set up.
The group consisted of Edward Christie, Jacqui Pickup, Laurel Plain-Jones, Steven Bailey and myself.
I think we all had a great time producing it and was a great insight into involving people in art, and that was one of the things that worked... The project itself had no direction and relied heavily on improvised creation, so the animation turned into an ever-changing piece of work.
I was surprised how willing people were to give up some of their time to put down some weird animation... but they did... and more importantly everyone seemed to enjoy themselves.
The work was to coincide with the 'Drawing Out' exhibition held at the Bonnington/Waverly building at Nottingham Trent UK.


WHITEBOARD INVOLVE - TROY BROWNE EDIT



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DESIGNER INTERACTION


DESIGN YOUR INTERACTION
...After completing the design of my project aesthetics the next step would be to focus on the interaction design elements. Being that I'm offering the WiiRemote as an alternative interaction method, the design for interaction should coincide with this control method but also work with standard mouse interaction. I'd like my project to retain an element of exploration, so I wont have prompts and clear labelling, I hope this will entice the user to find their own way around my interface.
The motion of interaction will be that you select a feature on my Avatar head it will then animate a transformation that will display another menu for the user to select from... there will be a back button which will reverse the animation, taking the user back to the main screen.

Below I have uploaded a slide show... that shows full rendered key frames.


KEYFRAMES FOR SLAP WRK PORTFOLIO - TROY BROWNE
Im liking the look of this so far... my post production consisted of batching out of photoshop with a 'PaintDaubs' filter. I considered the point when a user 'hovers' over a button, there be a projection on the 3d environment that highlights what it is the user will be selecting.
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...my sketchpad for this project so far...

INTERACTIVE IDENTITY SKETCHPAD - TROY BROWNE

This just shows the development of my sketchpad....


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LETS GET CRACKING...

3DSMAK'D SLAP WRK LOGO jpg - TROY BROWNE


...DEVELOPMENT.
It feels better now I know exactly what I'm doing.... and because allot of the creating (in regards to my Avatar Head being made already) is already done, I can now plan the processes of translating the work into Flash. But first I need to render out all the animations needed to navigate my interactive. Another task would be to make a 3dimensional SLAP WRK logo on 3DSMax. Because the head is made primarily from strips I thought it would be good to produce the logo in the same way... which highlights my focus of developing this project to have a uniform feel...
3DSMAK'D SLAP WRK LOGO avi - TROY BROWNE


I like this... and the feel the cell shaded material adds to the 2d/3d element... all in keeping with the uniform feel.

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CHANGE OF PLANS

Hmmmmmm....
I started to develop my 3d pop up project, but there was an underlying feeling that it wasnt right, so I decided to change my whole idea.
After reviewing my Avatar project, I thought it was a shame that I couldnt include my Avatar head as it taken me a while to make and I thought it looked good but didnt show its best within my Avatar CGI short film.

CONCEPT
So this idea will be to have my Avatar head displayed as a menu for my university work (I did say that I wanted to include my OVERALL identity but as Im trying to represent or reflect my SLAP WRK brand I thought it best to hold back on being too personal and try and project SLAP WRK corporate identity).
The work I'll include will be my animation work from year 1 and a few 2dimensional images I produced before starting university, I also animated a series of skits, designed to advertise SLAP WRK they will also be embedded into my design.

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