WHERES YOUR HEAD AT?!
...considering I'll be doing 'Virtual Environments' next year I thought I'd try and get some organic modelling down. Ive been putting it off for a while as the process seemed really complicated and couldn't get my head around starting with a cube and building features from it. However I found some tutorials that build the face up with polygons using the line tool and pulling the vertices's using the profile plane. After abit of practise I managed to produce quite a realistic head... and am really happy with it.
I used to watch 'making of' documentaries on animation and see them building up faces on MAX but used to think that such techniques were way beyond me... but now I can do it... wahey!
T.
QUESTIONAIRE
My questionnaire was designed to get the best feedback from the users I tested it on. I set up my Laptop, including WiiRemote in the universities lobby hoping to grab passersby to test on.
The questions I asked were;
1 - Male/Female.
2 - What course are you studying?
3 - Do you like the concept of an online portfolio?
4 - Did you feel the portfolio easy to navigate?
5 - Did you get a sense of the creators identity by using the interactive?
6 - Is an online portfolio an effective way to promote a artist/designers work?
7 - Did the WiiRemote add to the interaction?
8 - Would you be interested in having an online portfolio?
GRAPH RESULTS - slideshow - TROY BROWNE
FIRST UPLOAD OF FLASH SITE...
Well this is my first upload of my project... I will be taking this to my questionnaire stage and testing it on the unsuspecting public... I'm happy with it(ish) there are things I might change but feel its good enough for testing. If you go on my Blog and test this out could you let me know what you think of it as feedback at this stage would be really useful.
Ive not added a preloader... Im not sure where they actually fit in as there seems to be no reason for loading...
SLAP WRK TROY BROWNE 07-08 by ~teebiebaby on deviantART
DRAWING OUT
AKA - WHITEBOARD MARATHON
As a sub-project a group of student were asked to set up a whiteboard and produce 5 days worth of whiteboard animation... we set up in the Bonnington, School of art building and asked passers-by to donate abit of time and talent.
So from 10am until 4pm, Monday to Friday we processed about 7gigs worth of animation, with the previous days animation projected near to where we were set up.
The group consisted of Edward Christie, Jacqui Pickup, Laurel Plain-Jones, Steven Bailey and myself.
I think we all had a great time producing it and was a great insight into involving people in art, and that was one of the things that worked... The project itself had no direction and relied heavily on improvised creation, so the animation turned into an ever-changing piece of work.
I was surprised how willing people were to give up some of their time to put down some weird animation... but they did... and more importantly everyone seemed to enjoy themselves.
The work was to coincide with the 'Drawing Out' exhibition held at the Bonnington/Waverly building at Nottingham Trent UK.
DESIGNER INTERACTION
DESIGN YOUR INTERACTION
...After completing the design of my project aesthetics the next step would be to focus on the interaction design elements. Being that I'm offering the WiiRemote as an alternative interaction method, the design for interaction should coincide with this control method but also work with standard mouse interaction. I'd like my project to retain an element of exploration, so I wont have prompts and clear labelling, I hope this will entice the user to find their own way around my interface.
The motion of interaction will be that you select a feature on my Avatar head it will then animate a transformation that will display another menu for the user to select from... there will be a back button which will reverse the animation, taking the user back to the main screen.
Below I have uploaded a slide show... that shows full rendered key frames.
...my sketchpad for this project so far...
This just shows the development of my sketchpad....
LETS GET CRACKING...
I like this... and the feel the cell shaded material adds to the 2d/3d element... all in keeping with the uniform feel.
T.
CHANGE OF PLANS
T.
INTERACTIVE IDENTITY
TASK
Design an interactive that navigates your identity. Include five objects that represent aspects of your personality. Use FlashActionScript/3DStudioMax.
IDEAS?....
Initially my idea was to produce a 3Dimensional version of my own sketchpad, it would navigate through my University and work, pretty much the same way as a DVD menu for a film. But after my presentation, following advice from Jools that my University work doesn't best summarise my identity as a whole so I decided to introduce elements of my OVERALL identity.
...which brought me to my second idea which will be an interactive, 3dimensional pop up book that tells a story about the stages of my life. I thought this would best project my identity as the user could navigate my past all the way up to my present. Starting from my parents getting together(but not the act, as that would be disturbing!) up to my hopes for the future.
RESEARCH...
I imagine my pop up book to appear like a collage, setting a scene, filled with popular cultural items of the decade.... IE; I was born in the 80's, so in that scene I'd have toy's, fashion and music that represent that time....
After searching I found a book by Marion Bataille called 'ABC3D'. This book goes through the alphabet in pop up style, its really clever, well designed and love the way it seems to have turned optical illusion into physical illusion.. check it out below...
I also like the work produced by student Colette Fusansan. Her pop up work best depicts what feel I'd like to create for my own project.
http://youtube.com/user/fusansan
T.