CONCEPT
Whilst I was working through the 'OXOBOUNCE' animation task and then mapping AVI's to a surface/object, I thought of a world constructed like this. Solid shapes crudly placed into an environment ie; One big square block to suggest a building, mapped onto that an AVI of a building. There will be rectangular blocks with sky AVI's mapped on to them...etc.
The importance of an AVI map is so that I can capture movement, mainly predestrians in or outside the building. Again I stress the word 'crude', the whole look I imagine for this is clumped together and random. The look will be unpolished which is conveinent because of my own capabilities using 3DMAX.
CONCEPTSKETCHES - sketchbook
Whilst I was working through the 'OXOBOUNCE' animation task and then mapping AVI's to a surface/object, I thought of a world constructed like this. Solid shapes crudly placed into an environment ie; One big square block to suggest a building, mapped onto that an AVI of a building. There will be rectangular blocks with sky AVI's mapped on to them...etc.
The importance of an AVI map is so that I can capture movement, mainly predestrians in or outside the building. Again I stress the word 'crude', the whole look I imagine for this is clumped together and random. The look will be unpolished which is conveinent because of my own capabilities using 3DMAX.
CONCEPTSKETCHES - sketchbook
T.
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